September 2008 Archives

It appears the Broadband Data Improvement Act which just passed the House is a bit of a misnomer. You would think from the title that the purpose of the legislation is to improve broadband, but after reading the version that passed the House it looks like Congress and I have different definitions of "improvement".

I thought "improving broadband" meant "making it better," but it appears their definition of improvement means:

1) Gathering better metrics on where to improve broadband (i.e., rural areas currently w/out high-speed Internet access)

2) Offering up funds to help states put broadband in more places

3) Increasing public awareness of child safety issues online and

4) Adjusting online child pornography laws

None of which really has anything to do with making broadband itself better. #1 and #2 will help make broadband exist in certain places, not improve it. #3 and #4 really have nothing to do with broadband and are just Internet regulation stuffs.

When I think of legislation for "improving broadband" here's what I would like to see:

a) Regulations that put broadband reliability on par with regular land-line phone service. This should include penalties for downtime similar to what we have for phone service, along with installation time requirements like what we have for phones. Currently this is handled ad hoc on a case-by-base basis. If your broadband provider goes down for 5 days (which has happened to me) it's up to you, the customer, to get on the horn and complain and complain and complain until they refund your money. If it were the phone company they would be required by law to automatically credit you 5 free days of service.

b) Regulations that force providers to compensate customers when advertised bandwidth isn't realized by customer. Currently this is also handled ad hoc on a case-by-case basis. We need laws on the books that say "if the advertised speed is 3Mbit but you actually get 1.5Mbit then you should only pay for 1.5Mbit." In many cases its handled by the provider saying to the customer, "tough noogies."

c) Grant programs for improving broadband where it already exists by making it faster and cheaper! In Japan and Europe you can get 10-100x the bandwidth of what we can get in the US, and in many cases for a lower cost. If legislators want to realize the second dot-com boom, we need to pump up the bandwidth so that a whole new category of bandwidth-intensive internet services can be made practical.


My game Vector Blaster is now available on the iTunes App Store for iPhone. Vector Blaster is an arcade-style game inspired by Tempest.

For the iPhone version I ported Rude Engine over to use OpenGL to take advantage of the graphics chip in the iPhone. (Things actually ran fine just doing pixel painting, but it was a fun project..) I also redid the input system so that it works with the multi-touch interface. I think it turned out surprisingly well, sliding your thumbs around on the screen really feels like you're using an analog wheel like the old Tempest arcade game. For music I ported MikMod over to the iPhone and used the same great tracks I licensed for the original... they sound incredible on the little iPhone speakers.

Enjoy! :-)

Myself

Projects

Monthly Archives

Photos

About this Archive

This page is an archive of entries from September 2008 listed from newest to oldest.

August 2008 is the previous archive.

October 2008 is the next archive.

Find recent content on the main index or look in the archives to find all content.